Here, White has another material advantage, this time 3 points: a bishop (3 points) and a pawn (1 point) against one pawn. Again, White must find a plan. If it were Black's move, 1...Kxf4 would lead to a draw as White no longer has enough pieces to checkmate Black. However, if it were White's turn, the plan could easily be broken down:

  1. Protect the f4 pawn with the Bishop.
  2. Move the White king up the board and as Black's king moves away, invade the squares he has left.
  3. Capture the Black pawn (only the White king can do this because the Black pawn is on a light square)
  4. Get a new queen with the f-pawn
  5. Round up and checkmate Black's king

Next screen