       
       
       
       
       
       
       
        |
Here, White has another material advantage, this time 3 points:
a bishop (3 points) and a pawn (1 point) against one pawn. Again,
White must find a plan. If it were Black's move, 1...Kxf4 would
lead to a draw as White no longer has enough pieces to checkmate
Black. However, if it were White's turn, the plan could easily be
broken down:
- Protect the f4 pawn with the Bishop.
- Move the White king up the board and as Black's king moves away,
invade the squares he has left.
- Capture the Black pawn (only the White king can do this because
the Black pawn is on a light square)
- Get a new queen with the f-pawn
- Round up and checkmate Black's king
|